Head Tracking 3D with OpenCV
Hello, in this post I want to present a small project developed with OpenCV for a simple head tracking with a normal webcam. By head tracking I mean that the software tracks the user head movement in the image taken by a camera connected to the computer (could be a webcam or other sources). The tracking is actually a very fast and continuous search for faces. With the acquired position of the tracked head, a 3D render is called and is used to draw on the monitor a ‘fake’ window to give the tracked user the illusion of a proper projection.
The tracking and filtering of the data is done with OpenCV, the rendering with OpenGL/FreeGLUT/GLEW.
The software workflow is as follow:
- Init, where the Kalman filters used for smoothing the head tracking position and other 3D model are prepared
- 3D Rendering, a loop is started and does not communicate with the tracking side at all, except for the “SetCam” function, which specify where the user head is, and update the viewing frustum accordingly
- Tracking, the tracking loop opens the webcam stream, and starts tracking the first face found. When a face is found, a second classification occours in the described area to look for two eyes, and to compute a synthetic distance of the user from the camera. A kalman filter is then applied both to the x-y values, and also to the z value found before
Here a video of the result: video
Download link to the binaries here, to try this on your computer (Windows only sorry), or download the full visual studio project (VS2012) with all included libraries here.